When it is the computers turn it should play according to the following rules. In problem solving there are three states. History Of The Toothpick If thats the case create a rule ALLOW cfclientbot OR httpuser_agent contains ezoic and create another rule where you BLOCK the other user agents with the OR blocks. . Have students explore situations such as the following where the resulting rule is two steps. User2357112 supports Monica. If there are more than 4 toothpicks left then the computer should with-draw 4 - X toothpicks where X is the number of toothpicks the human withdrew on the previous turn. Functional fixedness A toothpick is a toothpick. Ask them to explore the toothpick pen pattern represent the pattern in a table find a rule they can use to find the number of toothpicks to build any number of. It is excellent at heat transference and electrical insulation as it does not conduct a current at all. ...